Right from the beginning, The Evil Within 2 feels different from its predecessor. Unsurprisingly, things on the inside are far worse than anyone on the outside could have predicted, and it’s up to Sebastian to do what he can to stop the simulation from completely collapsing before he can find and rescue his daughter. So, once again, Sebastian must step into a world created by linking the consciousness of multiple people together, this time the Mobius-crafted “small town” of Union. Something has happened to Lily’s virtual self inside STEM, and Kidman needs help in finding out what’s going on and making sure the young girl is safe. Or, at least, she was being used for that. Kidman shocks Sebastian when she tells him that Lily isn’t actually dead-instead, she’s being used as the Core for an all-new STEM. Things couldn’t seem worse when a familiar face walks back into his life: Juli Kidman, his former partner who was previously revealed to be working for the shadow organization Mobius. His experience at Beacon Mental Hospital left him a broken man, and since then his daughter Lily died when their family home burned down, and his wife Myra subsequently left him. We catch up to (now ex-detective) Sebastian Castellanos three years after the events of the first game, and he’s definitely the worse for wear. Some loved The Evil Within, some hated it, but the result was a compelling-yet-flawed game that seemed like it would be both the beginning and the end of trying to get a new franchise off the ground.Īnd yet, somehow, we’ve now gotten a sequel in The Evil Within 2. Shinji Mikami’s return to the genre he helped pioneer in the Resident Evil series was highly anticipated by many around the world, but once the game was actually in players’ hands, reactions were extremely mixed. When Bethesda revealed The Evil Within 2 at the pre-E3 press conference earlier this year, to say that I was surprised would be putting it mildly.
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